Posts tagged Flower

TechSpot: The Relaxing World Of The Game Flower


For the first review for the Developer Showcase, I have chosen thatgamecompany’s game Flower. Released in 2009, Flower is a game that relaxes you, takes you into a calm state of mind by the beautiful surroundings and gentle gameplay. As I have said before in the into to thatgamecompany, keeping with the thatgamecompany theme Flower doesn’t have very much instruction. Pretty much nothing. No missions, points, or menus. Right after the into cut-scene, you start playing, with no direction.


You are a flower petal. The controls are simple, flying the petal however high above the ground as you want. The meadow you are in is very peaceful, with rolling hills and flowing grass. Obviously, there has to be a point to this game. You can’t just be flying over the ground forever. So you soon find out that when you fly over a flower, I flower petal of that color comes and follows your original petal. Every flower you pass over adds to the tail, and soon you have a long stream of petals following you. Eventually, you will find flowers of lots of different colors, each color of different importance. When you pass over all the reds, or blues, or whatever in a certain area, it will activate something. Maybe heal a bit of the grass that was dead. Maybe make a new path of flowers. I won’t say anything revealing, so you can play the game by yourself, but you go on an adventure, healing flowers and collecting more petals.

Although the game is short, it still astounds not only me but gamers and media alike. One of the great aspects of the game is the attention to detail. Throughout Flower, and other thatgamecompany’s games, the grass and terrain the petal is flying over is incredibly well simulated, flowing with the wind and reacting when the petal is near. It adds a layer of authenticity to the game, something that many other games could use these days. The animation behind Flower, not just the grass, but the petals, the way they just float in the air is you stop, and the grass becoming green again, is amazing. Incredibly, the game seems to calm you down when played, not give you an adrenalin boost like playing games like Assassin’s Creed or Call Of Duty. Another stress-releasing aspect of Flower is the soothing soundtrack. The soundtracks of other thatgamecompany’s games, especially Journey’s, adds a lot to the calmness of the game. People have even bought the soundtrack alone, just because it’s so relaxing.



In general, Flower is a great game. Unlike other games, the reason players stay isn’t because the just have to finish this one mission, or get this one achievement. There is no incentive system, no way to get a player addicted. The game is real, not some big psychological plan with incentive system after incentive system to get you to stay and look at more advertisements. The gameplay is smooth, the soundtrack is relaxing, the animation is cool, and the overall game is great.

Developer Showcase: thatgamecompany


There are a lot of games out there. And I mean a lot. The video game industry is growing, fast, and the demand for new, innovative and creative games for any platform is high. And with high demand, comes high supply. There are many game companies, small teams of developers, that have created and are working on mind-blowing games. We have reached an era that a team of 10-20 people can create as good of a game as 100 people could have 5 years ago. So, I have decided to highlight a couple developer teams in a Developer Showcase. Every so often, I will showcase a company, and spend a week writing about all their games. One of these games will earn Tech Of The Week, and then the text week, I will go back to normal.


For the first Developer Showcase, I have chosen thatgamecompany. The thatgamecompany team only consists of 14 people, yet the reason I picked them for the showcase is their unique style of games that require a lot of work and incredible graphics. As you can see especially in game such as Journey and Flower, but really all their games, thatgamecompany likes to side for artisanal games, rather than complicated RPGs or strategies with thousands of rules, missions and points. Their games have no life counters, no points, no menu bars visible. They have pretty much created their own sub-genre of games, that I would call playable stories. Each game has a story, a plot line, and every game has absolutely stunning graphics.


Along with pretty much no incentive system, other than the relaxing gameplay and amazing storyline, thatgamecompany’s games all have no instruction. Although some of their first games, such as Cloud, does have some leads as to where to go, their most recent games have restrained from most any direction besides from basic character movement. Even significant character abilities such as speaking and jumping in Journey have to be figured out by the player.

I’ve already mentioned the incredible graphics that inhabit every of their games are incredible. But not only does every game have a great 3D, world-like interface, but the little details in the surroundings really bring the game to life. For instance, in many games, the player character is the most well made and animated piece of the game. Of course, the characters in thatgamecompany’s games also have beautiful and seamless characters with the rest of the game, but a unique factor of thatgamecompany’s games are the terrain that the character is on, or surrounded by. For instance, the sand in Journey has a path effect, making a realistic sand texture, or the grass in Flower, easily emulating flowing grass on a peaceful, uninhabited meadow. When the character moves over or walks on these terrains, they react as if it was real. All of this adds up to a visually stunning game, and all of the media and gamer world agrees.

Not only do thatgamecompany’s game appeal to the average gamer or just average person, but their games have gotten a lot of awards and accolades too. flOw, their second game, was aquired into the MOMA (Museum Of Modern Art) in San Fransisco and Flower is in the permanent collection in the Smithsonian Museum. Journey, of course, has not been included in any museum, but has been regarded as one of the best games of the decade by many reviewers. thatgamecompany’s unique, innovative and creative games and style is the reason I have picked them for the first ever Developer Showcase. Stay tuned in this next week for individual reviews of thatgamecompany’s games.

As for those of you who are already familiar with thatgamecompany’s games, fell free to vote on your favorite below.

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