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TOTW: Google's Project Ara Modular Phone May Be The Future Of SmartphonesOctober 30, 2014
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AOTW: Civilization V Brave New World Preview
Whatever kind of gamer you are, wether it is RPG or puzzle, you have got to have heard of Sid Meier’s Civilization V. Civ V is a game where you start as a pre-made civilization, such as Napoleon, Gandhi, Ramesses II and Elizabeth I. Each of these civs have special units and abilities. Basically, you try to beat AI civs, and control the world on way or another. I could go on forever, but, for this I am going to assume you know how to play. Anyway, after about a year to play around with Civ V’s 1st expansion pack Gods And Kings, Sid Meier announced announced a second expansion pack, Brave New World. And from information we have now, it’s going to be a big change.
Civs
First of all, 9 new civs will be added to the game. Here are the most exiting of the bunch:
Ashurbanipal Of Assyria: Being the 3rd Mesopotamian civ, after Darius and Nebuchadnezzar, Ashurbanipal of Assyria has the amazing ability Treasures of Nineveh. It allows you to steal a enemy technology every time you capture a city! This is great for any war-going players that want to have superior weapons and techs.
Gajah Mada Of Indonesia: Gajah Mada is personally my favorite of the new civs. His ingenious animation is incredibly amazing (OK fine. That my be overdoing it). Spice Islanders, Gajah’s ability, gives each of their fist 3 cities on continents other than the founding continent a free luxury resource of your choice.
Pocatello Of The Shoshone Native Americans: After Hiawatha, Pocatello is the second native american leader. His ability Great Expanse gives his founded cities a free extra tile. Also, their soldiers get a combat bonus when fighting in their own territory. Comanche Riders, his special unit (along with Pathfinder), is a awesome horse rider that replaces Calvary.
Shaka Of The Zulus: Ashurbanipal goes for science; Gajah Mada for trading/culture; Pocatello for expansion; Zulu for war. His best unit, the Impi, replace the Pikemen. They can attack twice, once in range, once in melee in one turn. Also, his ability makes war more efficient and less taxing.
Overall, it is amazing how the designers can come up with so many civs with so many unique abilities and units. They almost certainly have historians working for them. Plus, the tourism and trade route features are used in many of the new abilities. Interestingly, many of the new civs, including Brazil (Rio), Indonesia (Jakarta), Morocco (Marrakech), Portugal (Lisbon) and Venice (Venice) have had their capitals upgraded from city-states. Consequently, about 19 city-states have been added. I have to say, they did a good job (or at least I think).
Diplomacy
The main focus in BNW is making the game more interesting for culture/diplomatic playing in later stages of the game. A big update is the new World Congress. The World Congress is the new way to win a Diplomatic Victory. The World Congress gets initiated when one player meets all the civs, and has the tech Printing Press. Then, you automatically get introduced to all of them. Whoever initiated the Congress hosts it, meaning they get an extra delegate. Each delegate counts for 1 vote (allied city-states can get you more delegates). They are voting on what is called a resolution. The resolution are different bonuses, some projects (Manhattan Project), some rules. The host civ and the civ with the most delegates each pick a resolution, and they get voted on. This gets repeated every so-and-so turns, until the United Nation is built and they elect a World Leader for the Diplomatic Victory.
Culture
Even more than diplomacy, culture in has been completely turned on it’s head. There are several different new features:
Social Policies/Ideologies
First of all, the Social Policy tree has been changed. Instead of Autocracy, Order and Freedom, which have been changed into the three main Ideologies, there are now Exploration and Aesthetics. Exploration gives more sight and movements, and Aesthetics boosts culture. Commerce has also been changed, giving it the power to upgrade your trade routes.
To make culture not as bland, Fraxis added Ideologies in BNW. Ideologies are basically trees of upgrades (like in religions). As I said, you can choose Autocracy, Order or Freedom. Each has it’s own upgrades, or Tenets, which also influence your relation with other civs.
Tourism
Tourism is like your counter to other civs culture defense. To generate more tourism, you use things like having open boarder treaties or wonders. Your tourism is rated in 4 or maybe 5 levels: Exotic, Familiar, Popular, Influential and maybe Dominant. If your tourism is strong enough, the public might second guess their chosen Ideology, creating unhappiness (this can be monitored in the Public Opinion bar). If it gets really bad, their cities may switch over to you. If you become Influential in every other civ, you win a Culture Victory.
Trade Routes
Trade Routes have also been upgraded in BNW. The regular trade routes made by roads still exist, but are just called “City Connections”. Regular Trade Routes are now physical (if you can say that for a video game) units. They can be made in the form of Caravans (for land) or Cargo Ships (for sea). For each unit, you can pick which city you want to have it go to. Each city has it’s own production. Unfortunately at the start, you can only have 2 trade routes, but select civs and policies can change that. Usually you end up with 7 or 8. Trade routes also carry religious, scientific and tourism-related bonuses to the other city.
As much as I would like all this to be real (and it probably is), there’s a small chance that it could be wrong. But for now, let’s assume it’s right for the fun of it. Assuming that, I could go on forever on all the new stuff there is. But I will save it for the review. This is a very exciting release for Civilization fans everywhere. And if you don’t have it, I suggest you get it now. It is probably the best stragety game out there, and Brave New World just made it more complete. Check back here for my review after the release on July 9th in America, and July 12th everywhere else!
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