Posts tagged technology

The James Webb Space Telescope – An Astronomer’s Dream

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Astronomy is all about looking up at the stars. Trying to figure out how the universe works and where our place as humans on Earth is in that giant universe. Where geneticists and particle physicists work on the smallest scales, astronomers work on the largest physical scales: the firmament. For a long time, the naked eye and then simple telescopes were enough to make productive observations, but, science has reached a point in astronomical development where we need ever better equipment to realize new discoveries. The bigger, more expensive, and technically advanced the telescope, the better.  And sending it into space is even better, to render the best images and readings.

That seems like a big ask, and it is. The Hubble Space Telescope made its way into popular culture history as the first scientific telescope the public actually knew and cared about. Well, in 2018, a new telescope will be launched that is even greater than the legendary Hubble. It’s called the James Webb Space Telescope (JWST), and it’s pretty much an astronomer’s dream.

“Why an astronomer’s dream?”, you may be asking. The answer is fairly straightforward: the JWST is a gigantic, high-tech, multi-purpose instrument. To put it in perspective, the Hubble telescope had a mirror, essential in capturing astronomical images, of 8 feet across. The 8-foot mirror produced images like this:

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Now consider the JWST. It is planned to have a mirror of a whopping 21 feet and 4 inches in diameter. Made up of 16 smaller, hexagonal mirrors, the incredible size of the James Webb Space Telescope is only one of the many parts of the telescope that is making astronomy nerds all over the world very excited. Being is a multi-purpose telescope, the JWST has much to offer scientists. Below I describe only a handful of JWST’s most prominent features, abilities, and facts:

Infrared Radiation Detection

The James Webb Space Telescope detects infrared wavelengths of light, rather than visible spectrum. If you’re not an astronomy nerd, you may wonder why this difference is significant. Well, infrared is close enough to the visible range so that telescopes can use the light to create an image our eyes can understand, but, it is far enough outside of our visible range to distort the colors, and also have some key unique qualities. For instance, unlike visible light, infrared light isn’t impeded by interstellar dust and gas. This means that the JWST will have largely unobstructed views of what were previously clouded interstellar nurseries; where stars form. Hubble couldn’t peer effectively into these nurseries due to their surrounding gas and dust, but the JWST can. This will give astronomers a look into the formation of stars, which is still shrouded in mystery.

Not only that, but infrared radiation emanates from cooler objects: you have to be as hot as fire to give off significant amounts of visible light, and the Earth is obviously not, but everything from a tree to you emits infrared light, which is precisely how night vision goggles function. More importantly planets emit infrared radiation, but stars don’t as they are too hot and radiate visible (and shorter wavelength) light. That means that, for the first time, we may be able to take photos of exoplanets themselves. Before, with Hubble, stars far outshone even the biggest of planets, by factors of 100 -1000 times.  Since suns emit much less infrared radiation, we will be able to focus on the planets themselves, and may even get to take images of the first planets outside our own solar system. Pretty exciting, even for non-astronomy nerds.

Lagrange Point

So, where will this telescope be orbiting?  Technically, it’s orbiting the sun, but the JWST will reside at a Lagrange Point in our solar system, which is a very cool astrophysical place where, and this is an oversimplification, the gravity of the sun and the earth balance out so that could be thought of as not orbiting anything at all, but rather just floating still in space. The gravity of our planet and the sun are in balance at Lagrange points, enabling the telescope to have a perfect, unmoving view of the stars. There are three such Lagrange Points on the Earth-Sun axis: L1, directly between the Sun and Earth; L2, on the other side of the Earth away from the sun; and L3, on the other side of the sun entirely. JWST will reside at L2.

This, of course, has upsides and downsides. First of all, being in the Lagrange Point means that it is more than 1 million miles away from Earth, i.e., we will have no way of fixing it if anything happens to it. And, as Hank Green reminds us in the video above, we have had to fix the Hubble a bunch of times, and that just won’t be possible with the JWST. Basically, we better get it right the first time. Also, the JWTS is so massive that it can’t fit into a rocket fully-assembled, so NASA engineers have had to design a complex unfolding system that could go wrong at any moment.

 

It Can See 13.4 Billion Years Into The Past

Yup, you read that right. Hubble could look far into the past, but not nearly as far  as the JWST. Given the time light takes to reach our Earthbound eyes, were always seeing the universe as it existed in the past.  As a result, the farther away you focus your telescope, the closer to the Big Bang you are able to see. Whereas the Hubble Ultra-Deep Fiild could look 7-10 billion years into the past, the James Webb Space Telescope, with its much larger mirror, can peer fully 13.6 billion years into the past, almost reaching the point of “first light.” First light was the time after the Big Bang when the universe cooled to a point where the very first galaxies could form and the energies begin to radiate light: the “First Light”. With the JWST, we are literally seeing all the way back in time to the beginning of the universe. There’s no doubt that this will allow astronomers and cosmologists to answer many previously unanswerable questions about how the universe formed. If this doesn’t make you excited for the launch of the telescope in 2018, nothing will.

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A full-scale model of the JWST made in Dublin

Now that you’ve heard all that, can you possibly not be counting down the days to the launch three years from now? To recap: the JWST can take pictures of planets outside our solar system, see stars being born, and see the first galaxies in the entire universe being born. It sounds like something out of a science fiction book, but it’s not. NASA expects to spend $8.7 billion on this telescope, which is a lot, but in my opinion, the investment is far better than spending that amount for a popular instant messaging app, as Facebook recently did. The James Webb Space Telescope is truly an astronomer’s dream, and I can’t wait to see what discoveries are made because of it.

 

 

 

 

SparcIt Aims to Quantify Your Creativity

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Note: The team at SparcIt have been kind enough to create for FFtech a special link to a demo of their product. Please try it out for yourself here: http://demo.mysparcit.com/g/FastForwardTech 

Creativity is something that, for as long as humans have put a name to it, we have struggled to define. Creativity is just something that was within everyone to varying degrees, and some were better at displaying and exercising it than others. While I’m sure most people agree that creativity is a key ingredient to success, it isn’t explicitly used as a factor for, say, getting into college or getting a job, despite it’s relevance. Tests such as the SAT and GRE are used to measure future academic success, even though this type of testing smarts may be only a small portion of what makes someone successful. (Besides, these tests are highly debatable indicators of smarts in the first place.)

Unfortunately, creativity is one of the hardest attributes to quantify, while SAT-style skills are easily calibrated and ranked, hence there aren’t any popular tests that do it. As of yet, an easy to grade creativity test is a landmark that hasn’t yet been achieved. This is the niche the startup SparcIt wants to fill.

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SparcIt aims to create a series of short, fun online games that aim to accurately quantify your creative ability. You may be suspicious of exactly how SparcIt measures creativity, and that’s reasonable. Creativity is viewed as an intangible, part of who you are. But, even if there is no true way to quantify creativity, SparcIt are creating a way to get a pretty good idea of your relative creative abilities.

The games that SparcIt have you complete aim to test different creative abilities. For instance, LoopIt has you come up with all the possible uses for a certain object. MapIt has you create a word tree, branching off of one starting word into as many related words as you possibly can. ImproveIt has you come up with as many improvements for a certain object as you can, such as a trash can; how could you make it better? The full SparcIt test, which you can take a demo of HERE, can take anywhere from 10 to 25 minutes, depending on how thorough you want to be. In the end, the whole test will end up with giving you 4 “ratings”: fluency, flexibility, originality, and your combined score, the Creativity Quotient. Here is what each of these ratings mean:

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A sample SparcIt scorecard.

Flexibility

Flexibility is an interesting statistic. Basically, the goal of Flexibility is to rate how well you are open to creating totally new ideas – how many different categories your responses are in, as SparcIt defines it.

Flexibility is similar to fluency in that we are working with ideas, but while fluency is about generating as many ideas as possible, Flexibility is about generating ideas that are different from each other. Thinking flexibly is a valuable skill because it allows you to get out of a “thinking rut” in order to come up with a whole new idea.”

Fluency

Fluency, although partially incorporated above, is the ability to create a wealth of ideas. Coming up with a multitude of ideas is always helpful, as increasing the sheer volume of ideas in general will increase your chance of coming up with a good one. Of course, these ideas have to be at least on topic, otherwise you’re just spouting useless nonsense. So, SparcIt defines Fluency as your number of unique and relevant responses; how good at brainstorming you are.

Originality

To put it in technical terms, Originality according to SparcIt is the statistical infrequency of your responses. How well you can think out of the box, a very important skill if you want to create something completely novel.

Creativity Quotient

It’s difficult to do full justice to SparcIt’s system, which as they say is a “Psychometric automated engine designed to measure creative thinking ability.” In essence though, the SparcIt system takes these metrics and combines them into your total Creativity Quotient. The Creativity Quotient is a number out of a possible 1600 (sound familiar?), acting as a standardized test proxy. Think of your Creativity Quotient as a general assessment of how well you can use your creative skill to generate good ideas that may be useful in your education, your career, and your life in general.

No doubt, creativity is something we need to take into account more when applying for things like colleges, jobs, internships, scholarships, and more. The only real way to measure two people’s relative create ability is to quantify it, which is something nobody besides SparcIt have been able to achieve, or even attempt. Of course, SparcIt is still in the early stages of its development, and we can look for this technology to develop further as the product gains wider use.

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A sample of some SparcIt games to test your creativity.

Again, to try SparcIt out for yourself, you can go HERE for a free demo.

The Simulation Argument Part #2 – The Hypothesis Explained

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This is the second article in a two-part FFtech series on The Simulation Argument. If you haven’t already read the first article go HERE before reading the following.

In the previous FFtech article on the Simulation Argument, we established that Bostrom’s statement that the first proposition is false is a reasonable assumption. Just to remind you, these are the propositions, and one has to be true:

#1. Civilizations inevitably go extinct before reaching “technological maturity,” the time at which civilization can create a simulation complex enough to simulate conscious human beings. Meaning: no simulations.

#2. Civilizations can reach technological maturity, but those who do have no interest in creating a simulation that houses a world full of conscious humans. Meaning: no simulations. Not even one.

#3. We are almost certainly living in a simulation.

Now, on to the second postulate. Since that we have decided that there are quite likely alien civilizations in the universe that have developed an ability to create “ancestor simulations”, as Bostrom likes to call them, the second postulate says that the alien civilizations just have to interest in creating a simulation of fully conscious human beings. Most likely, a civilization creating a simulation of how humans lived before they reached “technological maturity” will be future humans, as it is less likely that we will have met an alien civilization before develop the capacity to create an ancestor simulation of our own, as the distance from another habitable stars is simply too far away. 

 Kepler-186f is the first Earth-size planet discovered in the potentially 'habitable zone' around another star, where liquid water could exist on the planet's surface. Its star is much cooler and redder than our Sun. If plant life does exist on a planet like Kepler-186f, its photosynthesis could have been influenced by the star's red-wavelength photons, making for a color palette that's very different than the greens on Earth. This discovery was made by Kepler, NASA's planet hunting telescope.kepler-exoplanet-travel-poster-relaxTwice as big in volume as the Earth, HD 40307g straddles the line between "Super-Earth" and "mini-Neptune" and scientists aren't sure if it has a rocky surface or one that's buried beneath thick layers of gas and ice. One thing is certain though: at eight time the Earth's mass, its gravitational pull is much, much stronger.

(ABOVE: Some very cool illustrations of hypothetical travel ads for habitable planets found with the Kepler satellite)

However the simulation is created, it seems much more likely that at least one alien starts a simulation. If current trends continue, such as the a definitive interest in our ancestors shown in the multitude of historical studies, there will be plenty of people who would like to simulate how their ancestors lived. I know that I would find a simulation of a Greek town fascinating, for example. The idea that not a single person would want to create a simulation seems unlikely, and so therefore the second postulate is likely false.

So, Bostrom’s first postulate is probably false, and the second postulate is just plain unlikely by human (and, more arguably, alien) nature. Based off of that, do we now live in a simulation?  Well, not yet. Just because and ancestor simulation exists doesn’t mean that you’re living in it. First, you have to consider the virtual “birth rate” of these simulations. Bostrom also supposes that it takes a lot more effort and time to create a real human than it would a virtual one once a sufficiently advanced technology is developed. Therefore, the ancestor simulation (or simulations) could have many orders of magnitude more virtual humans living inside it then are actual humans, living outside the computer and controlling the simulation. So, if there are thirty virtual humans for every real human, or even numbers up to 1,000 virtual humans to every human, that means the probability that you are one of the few “real” humans rather than a simulated human is very low.

And that, my friends, is the simulation hypothesis.

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In the future, could supercomputers like this one be used to create and run ancestor simulations?

Of course, there are many assumptions made here, some clear and others subtle, some of which could be used to attack Bostrom’s argument. For instance, one of the major assumptions that Bostrom makes is what he calls “Substrate Independence”. Substrate Independence is the idea that a working, conscious brain can, as he writes in his original paper,

” …supervene on any of a broad class of physical substrates. Provided a system implements the right sort of computational structures and processes, it can be associated with conscious experiences. It is not an essential property of consciousness that it is implemented on carbon-based biological neural networks inside a cranium: silicon-based processors inside a computer could in principle do the trick as well.

Basically, Substrate Independence is the idea that consciousness can take many forms, only one of which is carbon-based biological neural networks. This form of Substrate Independence is pretty hard grasp, which is why Bostrom argues that the full form of Substrate Independence isn’t actually needed for an ancestor simulation. Really, the only form of Substrate Independence needed to create an ancestor simulation is a computer program running well enough to pass the Turing Test with flying colors.

Besides Substrate Independence, most of the rest of the Simulation Argument is fairly simple. Since we have already deduced that there is likely to be at least one ancestor simulation in existence, the likelihood that we are living in that simulation is pretty high. The logic behind this is that the ancestor simulation doesn’t have a set birth rate that can’t be manipulated. The simulation could have as many simulated people in it as they want – though this is stated as obvious, when it is also debatable — and there would be many orders of magnitude more simulated people than actual human people not in a simulation, and even more if there are multiple simulations running at the same time. The present-day parallel is to online video games MMORPGs, which are constantly getting bigger and bigger, with many more characters made in those games than real humans born every second.

Obviously, this argument is very speculative. Substrate Independence, ancestor simulations, the whole thing; it just all seems too far-fetched to be true. And, after all, Bostrom isn’t a computer scientist, he’s works at the Faculty of Philosophy in Oxford. But, that doesn’t mean his argument is false by nature, as in his original paper he goes into incredible detail about computing power, Substrate Independence, and even creates a mathematical formula for calculating the probability we live in a simulation. In fact, if we want to get technical, Bostrom categorizes what I have told you so far as the Simulation Hypothesis, and the full Simulation Argument being the probability equation Bostrom created, some “empirical” facts, and relation to unrefutable philosophical principles. If you want to read Bostrom brilliant albeit a little wordy paper, click HERE.

To sum it up: a man named Nick Bostrom created a series of logical “propositions” that, when examined closely, seem to suggest that there is a very high probability that we are living in a simulation. In fact, the probability is so high that to close his paper, Bostrom writes:

 “Unless we are now living in a simulation, our descendants will almost certainly never run an ancestor simulation.”

 

You may take knowing this however you want. Personally, I think the simulation argument is one of the coolest things to ever come out of philosophy. And if it’s true, that we live in a simulation, that only makes it cooler. After all, we will never know for sure whether we live in a simulation or not, and either way, it doesn’t affect your life the slightest. You have no choice but to continue living your life as you did, maybe in a simulation, maybe not. All this shows is that as technology continues to develop at a rapid pace, we are getting closer and closer to even the wildest of science fiction technologies to become a reality.

Sources: 
https://www.youtube.com/watch?v=nnl6nY8YKHs
http://www.simulation-argument.com/simulation.html

The Simulation Argument Part #1 – The First Proposition

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This is the first article in FFtech’s series on The Simulation Argument. Enjoy, and check back for the following articles in the upcoming weeks.

*Warning – the following is incredibly speculative.*

Life seems real, right? This sounds like an obvious statement – of course life is real. That’s what life is. We are living, breathing humans, going about our daily lives, playing our part in the grand theater of life.

Or so we think.

Ok ok, I’ll stop being dramatic. This isn’t what you think; I’m not going to tell you that you’re a reincarnation of a turtle, or that you’re a ghost or spirit. But what I’m going to propose may seem even more preposterous. Brace for it. Ready? Using logical steps, some are arguing that they can prove the likelihood that we are living purely in a simulation is very high.

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Whaaaat?? How could we possibly be living in a simulation, with just a bunch of code constituting our entire existence? This idea, famously popularized in the film The Matrix, now has a rigorous scientific argument, created by Nick Bostrom. For Bostrom however, instead of humans being controlled by aliens in a sci-fi thriller, the Simulation Argument conducts a sequence of logical steps in an effort to demonstrate that there is a greater chance than we might think that we are living in a simulation. The argument Bostom put together has three propositions, one of which must be true:

#1. Civilizations inevitably go extinct before reaching “technological maturity,” the time at which civilization can create a simulation complex enough to simulate conscious human beings. Meaning: no simulations.

#2. Civilizations can reach technological maturity, but those who do have no interest in creating a simulation that houses a world full of conscious humans. Meaning: no simulations. Not even one.

#3. We are almost certainly living in a simulation.

Hold it right there, you may be saying. It’s obvious that the first one it true, meaning we couldn’t be able to be in a simulation. That statement, that the first postulate is false, seems logical, but when put through a bunch of philosophical hurdles, doesn’t hold water. The reason that #1 is probably wrong is that the likelihood of sophisticated alien civilizations existing is actually quite high. Although beyond the scope of this article, the vast number of habitable planets, including planets outside of the Habitable Zone but that still may harbor life, is extremely large. Somewhere in the universe, intelligent life must have evolved. Once we have accepted that conclusion, it becomes less likely that this stage of development is unreachable by any one of these civilizations. From an evolutionary perspective, we as humans on Earth are arguably not too far away from being able to simulate a full chemical human mind, and within say 100-1,000 years we may have developed such a simulation similar to the one Bostom is hypothesizing.

One of the main principles of science, as the great Carl Sagan says in his quote The Pale Blue Dot, is the fact that humans on Earth aren’t special, chosen to be the singular life form in the universe. The Milky Way isn’t special at all – quite ordinary among galaxies in fact. If every other alien civilization becomes extinct within 100-1,000 years of our level of technological development, it would certainly make us one very special species. It seems much more likely that at least one civilization, whether it is future humans ourselves or an alien species, develops to this advanced level of sophistication. Thus after some considerable mental wrestling, the first postulate is deemed by Bostom to be most likely false.

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An artist’s interpretation of what a city might look like 100 – 1,000 years into the future.

But, as even Bostom himself admitted, we don’t have fully sufficient evidence against any of the first two arguments to completely rule them out. There are plenty of theories that favor a hypothetical “Great Sieve”, some event that will happen to every advanced civilization in the universe that drives them to extinction, and that will do the same to us once we reach that stage. Maybe it will be a technology that, once discovered, causes every civilization to ultimately destroy themselves. (e.g., genetic manipulation, nuclear power and weapons, bio-engineering diseases, etc.) The Great Sieve has also been used as an explanation for why there haven’t already detected some type of alien life forms, but the jury is still out on that one. Whatever the Great Sieve may actually be, we still don’t have our complete confidence in saying that the first postulate is 100% wrong. But, in the absence of any conclusive argument for a “Great Sieve”, we will for now follow along with Bostom and say the first postulate should be false.

This is the first big step in the Simulation Argument.  The rest of the argument is built upon the idea that alien civilizations could actually develop and use ancestor simulations. This isn’t a small step to make, and it draws in many other philosophical complications, for instance, is creating a conscious computer program as easy as replicating a human brain in code, or is there more to it? I’ll get into this and more in the next installment of FFtech’s Simulation Argument series, so check back soon.

Sources:
https://www.youtube.com/watch?v=nnl6nY8YKHs
http://www.simulation-argument.com/simulation.html

 

Participate In Scientific Data Collection With Zooniverse

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Analyzing and playing with your data might just be the best part about being a scientist. Once the equipment is set up, and your instrument is ready, the data start streaming in. Whether it’s in the form of pictures, light readings, or a thousand other variables, it’s always exciting to look at the raw material that might help you make a discovery. Unfortunately, this process of combing and sorting through data is often conducted privately. We hear about the discoveries made and the techniques used, but very little about the actual process of examining data and finding the anomaly.

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Zooniverse’s Logo

This is where the online project Zooniverse comes in. Zooniverse is a citizen science project, aimed at educating and involving the public in scientific projects. Made available through Zooniverse’s well-designed websites, such as Planet Hunters, Galaxy Zoo, Snapshot Serengeti, Science Gossip and more, Zooniverse allows you to participate in analyzing data from a plethora of different sources, in many different fields such as Physics, Astronomy, Humanities and more. All the websites are share a similar design: you are given an image or set of data on the left-hand side of the screen, and on the right you have a panel to describe that image. After analyzing the image, you can sort it into categories, starting with whether or not the image or data has what the project is looking for. (i.e., an animal in the picture, a transit in the data) Once you have cleared that preliminary hurdle, you can then categorize the data more granularly, further helping the scientists collecting the data reach their goal and make a discovery.

For instance, Galaxy Zoo, a website under Zooniverse’s network, allows you to inspect recent pictures taken from the Sloan Digital Sky Survey, a big astronomical project that is taking pictures of the seemingly black sky and showing that there are actually billions of galaxies hiding there. Using these images of the galaxies, you can categorize them into groups such as spiral, elliptical, merger, and irregular. Not only is this a great way to help scientists test their theories on the commonality of certain types of galaxies, but it’s a great way for the general public to learn astronomy interactively.

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A galaxy I classified on Galaxy Zoo.

Another of Zooniverse’s sites is Science Gossip, a program aimed at documenting and transcribing old field notes and papers from science journals from the1800s to 1900s. On this site, you can flip through pages of old publications such as The Intellectual Observer, The Quarterly Journal Of The Geological Society Of London, The Wiltshire Archeological and Natural History Magazine, and more. If a page has an illustration, table, or chart, you can highlight it, type the caption, and even comment about it on Zooniverse’s built-in social platform. It’s amazing to see the incredible variety of sketches and drawings that are in these journals, as they can range from depiction of dinosaur skeletons, to shells, to geological landscapes.

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An illustration I found while classifying pages on Science Gossip.

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Another illustration.

Overall, Zooniverse is a great way to not only educate the public but also help researchers complete their data collection and categorization in a more precise and timely manner. Often humans are better than computers at categorizing photos and data according to patterns and what’s actually in the photo, so having to public pitch in to help categorize the photos is a great way to get the job done. Plus, I don’t know about you, but I had a blast categorizing far away galaxies and picking out animals from African camera-traps. I definitely recommend you go to Zooniverse and create an account, as even if categorizing galaxies doesn’t fit your tastes, they have a bunch of other projects, such as the ones below:

Galaxy Zoo – Classify galaxy images

Higgs Hunter – Analyze Large Hadron Collider data

Planet Hunters – Analyze Kepler data

Penguin Watch – Categorize penguin camera-trap images

Ancient Lives – Transcribe ancient writing

Chicago Wildlife Watch – Categorize Chicago wildlife camera-trap images

Snapshot Serengeti – Categorize Serengeti camera-trap images

Cell Slider – Analyze Cancer Cells

and more, which you can find on the Zooniverse website! Enjoy!

Are All Animals Doomed For Extinction? Part 3 – Noah’s DNA Ark

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This is the third installment in Fast Forward’s De-extinction & Conservation tech series. For the first article, click HERE, and to read the second article, go HERE.

What happens if we can’t stop the demise of a rising share of Earth’s species? What if, in a worst-case scenario, we actually can’t halt the extinctions? While clearly an extreme case scenario, if the conservation techniques discussed in the previous articles in this series fail, this outcome starts to become worthy of contemplation. Most likely, habitat destruction would be the cause of accelerating extinctions, and with fewer habitable ecosystems, utilizing frozen tissue samples (see second article) to relocate populations to new locales may become one of our only options. This is clearly speculative, but as animals all over the world are losing their homes by the day, it may not be as far off as we hope.

An alternative hope could be rapidly developing technologies such as 3D printing. With a strong library of species DNA, we could potentially “3D-print animals” to populate whatever space we find for them. Problems are many, including technical obstacles as well as the lack of adequate DNA samples to restore balanced ecosystems. That’s where, and I’m surprised I have to say this, the Russians come in.

Russia has granted Moscow State University their second biggest scientific grant ever on a project called “Noah’s Ark”, which is essentially a giant databank consisting of DNA from every single living and near-extinct species. That is a heck of a big job, but apparently the Russians are ready to take it head on. “It will enable us to cryogenically freeze and store various cellular materials, which can then reproduce. It will also contain information systems. Not everything needs to be kept in a petri dish,” said MSU rector Viktor Sadivnichy.

This may be what the future of conservation may look like.

The physical building designed to house the DNA library is set to be completed in 2018, with its gigantic size reflecting the magnitude of the task at hand. The university’s incredible task could take decades: there are estimated to be 8.7 million species, with an estimated 86% of land species and 91% of all marine species yet to be discovered.  At the current rate of field taxonomy, we would only have discovered every species on Earth in more than 400 years. So even if the scientists can manage to sample a good majority of the species out there that we have found, they will have a long way to go before taking a full backup of Earth’s genetic data.

This is the third installment in the four-part series on De-Extinction & Conservation tech. Check back here soon for the last article in the series!

Sources:
http://rt.com/news/217747-noah-ark-russia-biological/
http://www.nature.com/news/2011/110823/full/news.2011.498.html
http://www.nydailynews.com/news/world/russia-build-noah-ark-world-dna-databank-article-1.2059704

 

Videos Of The Week – Robots, Time Travel and More

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#1. Humans Need Not Apply

Created by the analytical and political master of Youtube, CGP Grey, Humans Need Not Apply is an admittedly terrifying and incredibly interesting video on how humans are doomed to be one day pushed out of the way by robots. We don’t recognize it now, as the best robots we have currently rely on heavily depend on human control and monitoring. But as AI advances, there may become a point in time where robots are just more useful that humans in every field. And as CGP Grey explains, with an analogy of horses, that’s not necessarily a good thing. There may become a time, in the far off future, where we become something resembling…

The Borg. *shudder*

(just a joke for all you Star Trek fans out there)

But seriously, as CGP Grey points out, we have to prepare for what’s to come. And with technology increasing in quality and power so rapidly, that time may be something we don’t have. Forty years ago, computers didn’t even exist in any useful consumer form; forty years from now, who knows where humans and computers will stand?

#2. Three Time Travel

Have you ever wanted to time travel? To unwind some previous mistakes, or just out of curiosity? If you said yes, I know you’re not alone, and if you said no… stop lying.

But seriously, time travel is one of the most used science fiction cliches, and yet no matter how many blockbuster movies continue to use this trope, nobody can get enough of it. Unfortunately, there are many paradoxes that happen easily when one time travels, such as the Grandfather Paradox and more. In this Vsauce3 video, Jake (not from State Farm, but from Vsauce2) cleverly weaves many of these philosophical paradoxes about time travel into one video, all the while the video *spoiler alert* is a paradox itself. The main point that I drew from this video, although it has many, is: as much as you would like to go back in time to tell yourself to shave off that ridiculous mustache, or to give yourself the answer to a important test, or not to wear that shirt to the interview, it not only is not possible but also a really bad idea. Plus, Bill Nye has a cameo. That guarantees it’s good.

#3. Where’s Our Future Technology

Why don’t we have flying cars, moon colonies or hoverboards yet? No, seriously. For many decades, these future technologies have been promised, and the age old “In 20 years that technology will be common.” saying has been used over and over. Why haven’t these technologies actually become common, or at least possible? Well, there are multiple reasons, and it really depends on what tech you’re talking about. For instance, a moon colony may very well be possible sometime around 2030, but flying cars just don’t work in many different ways, including safety and logistics as two examples. But, there are many more technologies that we all have inside secretly been hoping for (like teleportation!) that Kevin from Vsauce2 explains in this great video. 

And hey, another Vsauce video with a cameo by Bill Nye! Awesome! (and hey, even though he’s only on camera for 10 seconds in this one, just his being there makes the video seem all the more reputable)

 

If you like these videos, and want more of videos of this quality, check out Video Shakedown! Run by the people behind FFtech, Video Shakedown features the best videos from around the internet every day. Click HERE to go to videoshakedown.com!

Mars One Plans For Humans Colonizing Mars By 2024

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Have you ever wanted to go to Mars? To set foot on a new planet, being one of the first humans ever to do so? It really does sound like a stretch of the imagination, and still doesn’t seem possible, even with a reasonable amount of knowledge about what it will take to get there. There are just so many hurdles to creating an actual Mars colony: food, solar radiation, the effect of less gravity on our bones, the cost of transporting supplies to space, and much more. Learn more about it in the Asap Science video below:

And yet, a non-profit organization called Mars One is already making plans to go there. Setting their sights on a manned Mars mission in 2024 and then again in 2026, Mars One has already been supported by many experts, including Nobel Physics prize-winner Gerard ‘t Hooft, along with the 200,000 other people wanting to be one of the 24 lucky (or unlucky, depending on how you view it) to go to Mars. Announced in 2012, Mars One has already gone through three stages of elimination for picking who will be an astronaut in the final takeoff. Recently, 100 people were announced as in one of the last groups before Mars One picks the final 24. Each applicant paid $38 and submitted a video and written summary of why they want to go to Mars, why they deserve it, and what makes them good to spend the rest of their life up there. (no attachments, good personality, etc.)

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And notice I’ve said “the rest of their life up there”. That wasn’t just a guess. Mars One has made it very clear that these participants are going up on the red planet and staying there. Either they fail on the way up and die, or stay up there for the rest of their life, the first generation of a martian colony. And everyone in the top 100 applicants have accepted that too, which adds just one more level of bravery on top of the whole idea of a possibility of being incinerated while leaving the atmosphere.

One criticism of Mars One is how they’re running the whole enterprise. Many people have voiced that they believe Mars One is taking the process much too lightly, and the fact that they are creating a reality television show isn’t sitting well with many people. On their website they already are letting people vote for the “contestants” they want to go to the next round of elimination. Sounds a lot more reality TV than NASA, and that’s exactly what people are worried about. This would be a very dangerous mission, and taking unqualified people and throwing them into space for the sake of entertainment clearly doesn’t seem right.

Unfortunately, the reality TV part of their elimination process has already taken hold on many people, with The GuardianArs Technica and more doing interviews with some of the final round applicants. But there is an upside to the reality TV aspect, and that’s the money Mars One will make. They have already estimated the cost be to $2 billion, and so the show would help pay for the technology, rockets, and to help if anything goes wrong.

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An artist’s concept of a mars colony.

And who knows? Maybe, by some near-miracle, Mars One will have the required technology to launch the final 24 applicants into space and then on to Mars by their target date. Then, of course, the question would be how they would actually survive in space, and what humanity would do with a Mars colony, but that’s a thought for another time.

UPDATE: PBS Idea Show just created a great video on the entertainment aspect of Mars One, which you can watch below.

Coursera Partnering With Instagram, Google and More

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College has always pretty much been the only way to start a career in our modern world. However well you do without a good college degree, “I went to Stanford.” will always leave a lasting impression on whoever you’re talking to. But, as online classes and resources continue to branch out, creating more content and ways to access them, the credibility of these classes continue to increase. Coursera, an online college level course distributor, already has a pretty good system running. There are hundreds and hundreds of courses on the site, only a handful on demand, most with scheduled class times spread throughout a period of time, curated by many different universities all over the world in tons of different languages. If you complete these courses, you can earn a verified certificate of completion, signed by the instructor from the university. Although the certificate can’t actually be used as credits, they are a good show of prior learning when applying, or just used as proof that you completed the course.

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Coursera is now taking this “verified certificate” thing to the next level. They have already introduced a feature called Specializations, which are a group of courses under a certain topic. Once you have completed these courses, you have to complete something called a “Capstone Project”. A capstone project is, well, a project to show that you’ve learned the material. After completing the capstone project, it will be reviewed, and you may be awarded with a certificate of specialization completion.

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Obviously, Specialization Completion is worth a lot more than just completing one of the courses, because it has you use your new knowledge. But also, Coursera has recently partnered with a couple tech companies, including Google, Swiftkey, Instagram, Shazam and others to help with the credibility of these Specialization Courses. When you complete the capstone project, depending on the specialization you took, your project will be reviewed by one of these companies, and the best of the course’s participants may be given some reward by the company itself. For instance, Google looked over all the capstone projects in the Mobile Cloud Computing specialization, and featured the winner’s apps in the Play store, as well as giving them free Nexus tablets.

So far, these partnerships have been restricted to specializations to do with technology and entrepreneurship, but Coursera says they expect to branch out in the future to other topics as the specialization courses grow.

This opportunity, for your work to be shown to many new companies is a great for many people in college, not yet in college, or later in their career to try to move into a job they like better. Whatever the reason, Coursera is creating this great opportunity for learners of all kind, and you should definitely check out their courses, whether for college or just for fun. Also, this partnership is one step in the right direction from the Internet being known as “that place with cat videos” to a reliable, verified learning reasorce. Since is Google, Shazam, and many other of the biggest tech companies trust them, why shouldn’t you?

 

 

 

Miegakure – A 4D Game In A 3D World

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3D video games are a fairly new concept, only really appearing in good 3D for the past 5 years or so. For most of video game history, games have been 2D, most likely a side-scrolling platformer or a top-down RPG such as the old Zelda game. But with recent indie game developers stretching the bounds of what we think of as a video game, such as thatgamecompany and No Man’s Sky, the now popular 3D aspect of video games have been broken. Miegakure, an in-development game for PS4, tries to twist and break your mind by bringing a fourth dimensional aspect into a three dimensional game, just as you would bring a three dimensional aspect into a two-dimensional game. Confused? Let me explain.

When you think about it, you can’t really bring four dimensions into our current three. It’s simple enough, just try it. First, stretch your left arm out at a 90-degree angle from your body and under your arm. Two right angles. Then do the exact same with your left arm, and also have it be 90 degrees from your arm already out. In effect, you’ll now have something like this:

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Keeping in mind that X, Y and Z continue on forever, try to add one more line (or just do it with your leg) to is 90 degrees from all other lines. You can’t? No surprise here, since it’s not possible in our three spatial dimensions.  And Miegakure doesn’t break that seemingly obvious rule. But what it does is get as close to 4D as you can in a 3D world. In the novel Flatland, written by Edwin Abbot Abbot in 1884, a 2D square is living his normal life, only seeing a thin sliver of a line to tell where everything around him is. A side-view of his paper-thin world. But when he gets pulled out of Flatland by a sphere, he sees all that he was missing in his 2D world. Miegakure uses that logic, but instead of a 2D slice of a 3D world, it’s a 3D slide of a 4D world!

Mind boggling. I know. Just watch the video below to understand it even in a slightly comprehensible way.

What’s amazing about this game is that even though it reaches into a real that humans can’t even begin to understand, it runs just as smoothly and easily as any old 2D platformer. The inspiration for the creation of Miegakure came from the developers wanting to create a game that not only logs an object in two points, for two 2D, or even three points, for 3D; they wanted to create a game that logged an objects points with 4 different variables. Just the idea is insane, but the fact that they are pulling it off it even more astounding.

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We have already reached a point where computer’s understanding, at least from a purely mathematical and logical standpoint, is ahead of ours, which is both scary and exciting to see what will come next.

Brady Haran did an interesting interview with the creator of Miegakure for his channel Computerphile, which you can watch below:

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