Posts tagged The Void
No doubt, virtual reality is a revolutionary technology in the field of gaming, military training, and more. Vision makes up so much of our reality that when it is altered or augmented, we can feel like we are in a totally different world, even if things are occurring in that world that we know can’t really happen (e.g., aliens attacking, cars flying, or dragons breathing fire). This is the power and potential of virtual reality products currently under development such as Project Morpheus and Oculus Rift; they can make you believe that you are living in a fantasy world.
The new post-beta Oculus headsets appear to represent a big step forward in immersive gaming, despite lacking one major ingredient in fully immersive gaming: the actual feeling of running away from an enemy, picking up objects, and jumping over a pit of lava. Although the experience is pretty good only augmenting your vision, that last step toward achieving something I would consider fully immersive is building a gaming system that made you physically feel like you are in the game. And that is exactly what Ken Bretschneider, founder of The Void, is trying to achieve.
“I wanted to jump out of my chair and go run around,” Bretschneider said. “I wanted to be in there, but I felt like I was separated from that world just sitting down playing a game. So I often would stand up and then I couldn’t do anything.” – Ken Bretschneider
Although still conceptual, the Void’s product is aiming to take virtual reality gaming to the next level. The idea behind the company is pretty simple: they will create “Void Entertainment Centers” that will use high-tech virtual reality technology, along with real, physical environments to create the ultimate VR experience. Sounds awesome.
The execution of this idea, however, is very complicated.
There are many technical obstacles to creating a fully immersive VR experience. First of all, you need state-of-the-art tracking systems, not only because it will make the experience more realistic, but also since you don’t want the players running into walls (or each other) because the VR headset lagged slightly or didn’t depict the object in the first place.
Also, the VR headset itself better be up to par, otherwise the whole experience itself isn’t worth it. According to The Void’s website, their “Rapture HMD” (head-mounted display) is as good as if not better than other VR headsets such as the recently announced Oculus Rift set for release later this year. With a screen resolution of 1080p for each eye, head-tracking sensors that are accurate to sub-millimeter precision, a mic for in-game communication, and high-quality built-in THX microphones, the Rapture HMD isn’t lacking in impressive specs. Whether it is ultimately good enough to feign reality, though, is a question that will only be answered when the headsets go into production and become part of The Void’s immersive experience.
The Void gear includes not only the HMD but also a set of special tracking gloves — to make your in-game hands as real as possible — and a high-tech vest to provide haptic feedback in response to virtual stimuli. But the technology alone does not suffice, as that is replicable outside of The Void. What would make the experience unique is the physical environment around the players and built into The Void’s Entertainment Centers. In each game center, the first of which is planned to be built in Pleasant Grove, Utah, there will be an array of different stages prepared for players to experience a variety of virtual games. In every “Game Pod”, there are features that make playing there more immersive, such as objects you can pick up and use during the game, elevation change in the platforms, and even technologies that simulate temperature changes, moisture, air pressure, vibrations, smells, and more. All of these mental stimuli outside of the game will be designed to trick your brain into thinking it’s in the game, and that’s pretty much exactly the experience The Void is trying to provide.
Overall, The Void is a big step towards a new age in gaming. For as long as gaming has been around, the actual stimuli coming from the game has been purely vision and hearing based; now, incorporating real objects, physical surroundings, and the environment-based technologies mentioned above, we are nearing a complete immersive experience (a la Star Trek’s holodeck). Science fiction writers have long pondered virtual systems that realistically simulate other worlds, and The Void is potentially one step closer to that ideal. Whether or not we are heading rapidly in that sci-fi direction, for now the Void’s Entertainment Centers would certainly be a lot of fun.