Posts tagged software

TOTW: WWDC 2014 Reveiw

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The day we all were waiting for has come and gone. Apple’s WWDC keynote speech is over, but the amazing amount of software, new tools and features make it just the beginning. Like expected, iOS 8 and OS X 10.10 Yosemite (yes, it’s called Yosemite),  and I’ll make sure to go over all the changes made to both systems, but, as we predicted, there were some things that NOBODY predicted. Some things that surprised the whole tech world.

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Swift

The first of which is Swift. Now, what is Swift? Well, in a completely unpredicted and suspenseful manner, Apple announced that they had made a new programming language, made for building iOS and OS X apps. Supposedly, Swift is several times faster than their earlier language, Objective-C. AND by fast, I mean the amount of code to program something in significantly reduced using Swift rather than another language like Objective-C, C or Python. Also, Apple introduced an app called Playground, allowing developers to code in a efficient manner. Playground is not just for coding small, simple projects, it can even produce complex 3D games using the two developer kits Apple released, Spritekit for 2D games and Scenekit for 3D.

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That alone is incredible. Not only is it very rare that a big company like Apple makes their own language, but that it is many times faster that any other language is many departments is great. I promise you, every Apple developer will be spending every waking hour learning and testing Swift. If you are that kind of developer, Apple even made a learning guide on iBooks, which you can buy HERE.

OS X Yosemite

Swift was really the only completely surprising part of this years WWDC. As expected, the new OS X 10.10 was released, and it was called OS X Yosemite. Again, as expected, Yosemite was upgraded to look more like iOS 7, and I have to say, they really went all out. Everything from the Finder logo to the red, yellow and green buttons at the top have been changed to fit with the flat style. Also like iOS, the slightly opaque, silky texture has pretty much replaced everything in every app, from Maps to Safari. Unlike Mavericks, iLife apps such as Garageband and iMovie has stayed pretty much exactly the same, except for maybe the small texture change that wasn’t worth mentioning in the presentation. The same goes for iWork apps such as Pages and Keynote.

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The only apps really updated are Safari and Maps. Both had the top bars shrunken and detextureized, along with the overall look flattened. There was one big unexpected change, though, and that was Spotlight. Spotlight, which I almost never use and sits in the top of my screen unused and sad. Now, instead of popping up that attractive blue bar in the top right corner, it shows up right in the middle of the screen in a sleek, good-looking way. Again, unlike the old Spotlight, the if you type in the new Spotlight, not only apps and people will show up, but also pretty much everything else. Restaurants like on Yelp, movies, current text messages, apps, documents, and calendar events. It will act like a centralized train station, drawing you in and then sending you off in a thousand different directions. And just so I don’t have to mention it later, Apple applied this technology to all their software, and it’s in app such as Safari, Maps, and even in Spotlight for iOS 8.

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A clear goal of Apple’s this year was to make all your Apple (and even Windows) seamlessly connected. This was made true in many different features, one of which is called Handoff. Lets just say you’re writing and email on your phone as you are walking home, and once you get home, you go straight to you computer to finish it up. Usually, you would have to save it to drafts and wait an hour while you emails load. With Handoff, you will just get a notification on your computer when your phone is close by, and you can just swipe up and start right where you left off. This works both ways, for Emails, iWork and iLife documents and more.

Another way Apple realized their seamless dream was with their calling system. Again, lets make up a scenario, and say your phone is across the room charging, or more realistically, sitting somewhere in your house and you have no idea where it is. Now lets say somebody calls you, and to make it even more drastic, it’s your boss. And it’s very important. Instead of scrambling around frantically, eventually finding it right when it stops ringing and awkwardly calling him or her back, the new system lets you answer that call right on your computer. Really. And even better, you can read all your calendars, documents and tabs up so you can sound prepared for your boss. Very handy.

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As the demo for the new calling system, they called Dr. Dre, Apple’s newest, most famous employee.

iOS 8

Just like we knew they would, Apple released iOS 8 at the keynote speech. Like predicted, iOS 8 looks very similar in general to iOS 7, but with some slight changes. For instance, when you double tap the home button, the recently used apps will pop up like normal, except this time, on top of the apps, a list off your most recently contacted people will show up. Or how you can interact with the notifications popups at the top of your screen such as texts and emails. Basically, anything that will stop you from having to move around your phone so much and maximize your time playing Candy Crush.

One of the most anticipated parts of iOS 8 is the previously rumored Healthbook, a hub for all your third-party health apps and products. Well, this rumor was right, and the app released was called Health. Heath will, like anticipated, be a hub for all your health products. But also, if some of your statistics go below or above what it should, in a big way, Health will automatically send a report to your doctor, along with the statistics needed for a diagnosis. Apple has even collaborated with the Mayo Clinic, who will have even better access and reports of their patients stats.

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Family Sharing is a new feature that nobody predicted. It is a way for families to squeeze all their photos and calendars into one, organized place. You can see where all your other family members are and where their devices are. But that’s not that amazing. What is amazing is that family members now get access to all the others purchases, from songs to apps. Plus, if you want more control over your kids ability to buy apps, when your child buys an app, it first goes through you. Very useful in case your 5 year old wants to buy Call Of Duty.

Along with Apple’s delve into programming, they also dived into the world of business. Many features were added to iOS 8 that were completely made for the average entrepreneur, such as automatic responses, passcodes for importants apps, multiperson documents and even devices already set up right out of the box, all ready for your business.

According to Apple, Messages is the most used app of all. So, they decided to upgrade the app, adding multiple different new features. A “Details” page has been added to each message and group thread, so you can add and subtract people from the thread, see all the sent photos in one place, even send you location and see everybody else’s(of course they have to share it to). Also, even though it is a blatant copy of What’s App, you can now send a voice recording as a text, just by flicking up in the top right corner of the keyboard.

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Speaking of Keyboards, Apple introduced a new feature called QuickType. All QuickType does is predict your next words, by displaying three words above the keyboard that you can quickly add into your text. It predicts your next words by looking at your previously written words. Say, if somebody texts you, “Which do U like better? Candy Crush or Angry Birds?”, QuickType might show the words, “Candy Crush”, “Angry Birds”, and “Clash Of Clans”. Potentially helpful, but I think I will mostly just type regularly.

Overall

All in all, this years WWDC was pretty much a success. The biggest change to the OS X line for a long time was released, and Apple added the word “Continuity” to the long list of words they use to describe themselves with Handoff and iCloud Drive. iOS 8 got some pretty useful, small new features, and Swift was released, the programming language that will shape Apple’s future. Fairly good for 2 hours.

If you really, really, really can’t wait until the fall for iOS 8 and OS X Yosemite, there are two ways to get the software now. The first one is to fork up the $99 to be a developer, which will grant you access to the beta versions of both softwares. The other option is trying to get into Apple’s new public beta program, but’s it probably already to late for that. Sorry.

Apple’s WWDC 2014 – What To Expect

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Every year, the tech world explodes with a gigantic amount of rumors and speculations and concepts of what might come out of this years WWDC. Apple’s big developer conference always brings something surprising and amazing to the table, despite all the attention it’s getting. Last year, iOS 7 was announced, the biggest change to iOS ever. That one change boosted along the flat design movement, and the expectations are high for what will happen this year. Of course, another complete redesign probably won’t happen, as it’s to soon to throw another curveball that the industry, so what changes they actually did do to warrant the title of iOS 8 is still a mystery.

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Now, before I start, I want to warn you of something. Don’t kill the messenger, but there is a tiny, tiny amount of information about any of Apple’s software updates, which will reportedly feature in this year’s WWDC. Apple is known for their incredibly strict ruling about these kinds of things, so correct leaks are very rare. But, there is a general idea of what will come out, so I make what I can with what’s out there.

iOS 8

For instance, something that we are sure that will come out is iOS 8. Pictures of a big “8” banner, with a watery background, were taken at the site of the conference in the Moscone Center in San Francisco, California. As I said earlier, it’s way to early to redesign the system again, so the changes made will most likely by new features and improved specs.

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Speaking of new features, a pretty solid rumor has been going around about Apple’s delve into the health and fitness market, Healthbook. In a article by 9to5Mac, Healthbook was reported to have many functional abilities, such as heart rate, nutrition, blood sugar level and steps taken monitors. Because the iPhone M7 chip isn’t really capable of collecting all that information, (though a new chip they introduce theoretically could) it is assumed that Healthbook will be a hub for many other third-party applications and products.

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Besides that, there are some other smaller rumored features, such as iTunes Radio getting it’s own app, a Siri upgrade, a music recognition app in partnership with Shazam and a hinted at new mobile payment system. Other than the rumors that I’ve mentioned so far, Apple has kept it’s release pretty watertight. There are so many possibilities in this release, new features that could be added, it’s just the way Apple wanted it. A surprise to blow your brains out.

OS X 10.10

Along with iOS 8, we know that OS X 10.10 will also be released, in the same way we know iOS 8: a big “X” banner. Though unlike iOS 8, where the water backround doesn’t matter, OS X banners tend to relate to the name of the system. This year, the backround was of El Capitan, a gigantic rock formation in Yosemite, indicating OS X Yosemite or OS X El Cap.

Because of the last WWDC’s iOS overhaul, it’s expected that this year the OS X UI and design will get the attention. Most likely, the still slightly textured and skeumorphic OS X will look more like the flat iOS 7. Also, some of Apple’s own music and photo apps might get a redesign to match the overall flat design, but there is incredibly little known about OS X 10.10.

iWatch

I’m sorry to burst your bubble, Apple fans, but it’s looking like the hotly anticipated iWatch will not be released this WWDC. First of all, the WWDC is historically used for software, not hardware updates. Also, sources familiar with Apple’s general plans were reported to say that they will most likely not release the iWatch, just adding on to the already pessimistic attitude surrounding the release of the iWatch.

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An iWatch Concept

Even though the whole media industry is probably overdoing this whole thing, nobody can doubt the importance and excitement surrounding this release. After the software is sent out to the millions of developers out there, eager to get their hands on the new features and capabilities. The whole next year in tech may change drastically depending on what comes out of tomorrow’s keynote speech. On a completely separate note, make sure to check back here for the official Fast Forward WWDC 2014 keynote speech live blog at 10:00 to 12:00 AM PT!

AOTW: Piano Tiles – Simple, Yet Addicting

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After a while, most mobile games get old. You think, “Oh, this is really cool! I will play this for at least a year!” and then just forget about it after 2 weeks, maybe even deleting it because of lack of space. This is the unfortunate life of the average game. But there are some, the few and the far, that stick with you no matter how long you play it. These games build up a legend, with big names such as Angry Birds, Candy Crush, Badland and others. And I now have one more game to add to that list. And it’s called Piano Tiles.

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Piano Tiles rides the app fad wave perfectly. Starting with Flappy Bird, many quick, unprofessional and easy to make games have been rising to the top of the App store free list, with games such as Stay In Line and Make It Rain. Piano Tiles is one of these games. The game engine is really, really simple. The starting screen (on classic mode) consists of 4 rows of rectangular blocks, with more and more rows on top of that. In each row, there is one black rectangle. Basically, you have to click on the black block. Over and over again. As fast as you can.

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The goal of the game depends on the mode you are playing in. In classic mode (my favorite), you have to get 50 as fast as you can. In Arcade, you have to keep up with the gradually speeding up blocks. There are five modes in total with Classic, Arcade, Zen, Rush and Relay. It all makes for a great and, yes, extremely addicting game. It is one of those games where, even when you get your high score, you think, “Phht, I can do better than that.” And then you play it again.

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In the past month, Piano Tiles has been one of my favorite games. It’s not one of those time suckers like Clash Of Clans where you can’t stop for half an hour without ruining everything you’ve done. You can play it in a really short time span, and if you are cut off and have to stop in the middle of the game, who cares. The whole game only takes 10 seconds anyway. And I have to say, even though it is really simple, they really pulled it off. The playing experience is great, and the seamlessness between tapping the rectangles makes for great, quick play.

And yes, I really do play the game. To prove it, here are my top scores for Classic and Arcade. Comment if you can beat it.

Classic(50) – 7.464

Classic(25) – 3.767

Arcade(regular) – 257

Arcade(fast) – 156

AOTW: The Fourth Dimension App Explains Everything 4D

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The human mind is amazingly complex, able to imagine anything we want in our “minds eye”. You can sort of see it, but the picture is not really complete, blurry and needs a lot of focus to complete. But you know this, you’re human. (hopefully) We can even imagine pictures that don’t exist. Especially that don’t exist. So, it would seem that we would have a fairly easy time imagining a fourth dimension. Like, what is it? I can’t even formulate any examples of guesses of the fourth dimension would look like. Our brains just can’t process this.

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To explain this problem, many people use the popular “Flatland” example. Imagine a place that only lives in 1 dimension. These people can only move up and down on a flat line. That’s it. They’re just points on a line. If you were one of these people, the possibility of going sideways would be impossible. They wouldn’t even know what “sideways would be. Now imagine a 2D world. Flatland. These people are shapes, who only know moving up, down, left and right. If we speculate what it would be like, such as in the 2007 animated movie “flatland”, people could only see lines. But they could move.

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They of course would think of a “3rd dimension” as a dumb theory that nobody would take seriously. It just wouldn’t be possible to them. This is the basis of the story, Flatland – A Romance Of Many Dimensions, by Erwin Abbott, set in Shapeland, or the 2D world. The narrator, named simply “the Square”, guides the reader through this victorian era like place, full of castles and kings. The Square eventually visits “Lineland” and “Spaceland”, the latter of which he couldn’t even imagine beforehand. This great novel was written in 1884, and still holds up logically true today.

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But back to the fourth dimension. There are some ways to imagine the fourth dimension, such as the shape of a tesseract. A tesseract is 4D shape, when translated into a 3D shape looks like a cube inside a cube, with lines connecting the corners. But what does it look like in the fourth dimension? Well, that’s where the app The Fourth Dimension app comes in. This app shows you the answer to this and more is an interactive and animated page by page story. The app thoroughly explains everything about the fourth dimension, and the whole thing takes about 10-15 minutes to complete, though totally worth it. With sprinkles of humor throughout, going through The Fourth Dimension app is a great learning and entertaining experience.

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TechSpot: Shaq-Fu is Back

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Back in 1994, EA and a couple other game developing companies decided to make a game drawing from the insane popularity of the basketball legend Shaquille O’Neal, commonly known as Shaq. That’s how Shaq-Fu was born, and to be honest, it was a complete flop. Called the worst game ever. By the makers of the game itself. There is even a website out there called Shaqfu.com which is dedicated to collecting and destorying all copies of the original Shaq-Fu and stopping the production of the new one. 

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That’s right. Shaq-Fu is back. After 20 years since EA’s disastrous release of the game, Big Deez Production decided to team up with Shaq to bring it back. Supposedly, they had gone through many other Shaq themed games, such as Shaqman, O’Neal Of Fortune and Shaq To The Future, but ended up picking Shaq-Fu. This may seem like a bad (or at least misguided) choice, but Shaq and Big Deez seem set on recreating a better game and clearing Shaq’s name in the gaming community. On of their slogans is ” This time we won’t FU it up.”, poking fun at their previous failure.

Shaq-Fu is basically a fighter/beat-em-up type game. It is Shaq against some evil looking enemies, with your health bar at the top right and the enemy’s in the top right. With modern technology (such as 3D characters and better visual effects), if they do it right, the game could actually be good. So far, what they have put out looks cool. I mean look at this. Shaq looks like the Hulk. No wonder he’s funding this. Who, with the money, wouldn’t fund a game about themselves.

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Since Shaq is incredibly wealthy, he could easily pay for this game all by himself, with extra money to spare for his custom size 23 shoes, but they want to bring it to the public and show potential investors that they have the public interest. So Big Deez put it on Indiegogo, and I have to admit, they have some pretty sweet “perks”. For instance, for only $150, a motion capture artist will make a custom move based off of a video of yourself performing you move, or you can make a voice over for one of the characters. For 400, Shaq-Fu artists will create you likeness into a Shaq-Fu style character. Some of the rewards are ridiculous, though, like the $35,000 perk where Shaq will DJ your party. And someone payed for it.

The whole game is a big maybe. After the flop of the original game, it might be hard to convince people that this game is much better than it’s predecessor. The goal of Big Deez is “to build a game that would kick ass even without Shaq.” This wouldn’t really work, unless they got another celebrity to fund it, but well just have to wait until the release to see what they do and the quality of the game they create.

TOTW: Top 5 Webby Award Winners

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Every year, since 1997, 1,000+ judges and millions of average people have participated in the annual Webby Awards. There are the Grammys, the Emmys, the Oscars and the Tonys, all for entertainment. Why not an award for everything related to the internet. Hosted by the International Academy of Digital Arts and Sciences (IADAS), the Webbys has 100+ awards, ranging from games to social media to every type of advertisement there is. Since there are so many categories, really to much to look through them all, I have picked my 5 favorite winners. Here they are:

#1. Flat Vs Realism

Flat Vs Realism is a amazing web based story about the ongoing battle between flat design and realism. Basically iOS 67 vs iOS 7. Powered by inTacto, Flat Vs Realism won the award of Self Promotion/Portfolio, winning both the Webby Judges award and People’s Choice award. FVR is incredibly well done, balancing top class flat design with incredibly realism design depending on the timing in the story. I highly recommend you go here to experience the wonder of what good web designers can do.

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#2. Bob Dylan TV Mashup

This ingenious website is basically set up like a TV, where you can change the channels, and even turn up the volume the old fashioned way. There are about 15 actual channels you can flip through, all having real looking shows from that channel playing. But there is one difference. In the background, you can hear Bob Dylan’s song Like A Rolling Stone. But when you look at the people on TV, it looks like the people are actually singing the song. Of course, this website won Best Editing, and they deserved it. Great idea and very well executed.

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#3 Smart TXTBKS

Smart TXTBKS is not only a great idea, it is a very relevant idea and certainly will help people all over the world. Well, kids in Philippines, at least. In the Philippines, most people can’t afford a smartphone, and only have an old flip-phone, so their children still have to lug 100 pounds of textbooks to class everyday. This is getting to be a bigger problem, since some studies and news reports have shown that kids are even getting deformed by this task. Smart TXTBKS is a solution to that problem. The actual hardware of TXTBKS is a little sim card, which the kids can put into their old phones. On the sim cards are lots of different exercises and learning material for different subjects. This turns their phones into a textbook, letting them rest thier back for once. Smart TXTBKS won the Webby award for Education/Reference.

#4: Glasses.com App

Glasses.com is one of the biggest glasses shopping sites, and with the rise of high-tech advertisements, Glasses.com decided to ride the wave with their app, subsecuently named Glasses.com for iPhone. The app is basically a shopping tool, allowing you to look at all different types of glasses. Except for one thing. To win a Webby, which the Glasses.com app did in the Best Use Of A Camera category, you need to have some kind of gimmick or unusual or cool use of technoogy. The Glasses.com app actually lets you take a 3D picture of your face (by taking many puctures of you while you turn your head), then puts a 3D picture of the glasses they are selling on your face so you can try it on withput having to leave your house. This type of app is no doubt the future of shopping technology, and certainly deserves the Webby.

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#5 The Nike SB App

Last but certainly not least on this list is Nike’s SB app. Nike, as you probably know, is very integrated into sports equipment culture. All the time they are trying to branch off into different areas of sport, such as their recent development into smart watches, and their probable partnership with Apple for iWatch. Recently, Nike has delved into the giant sport of skateboarding. Skateboarding is a incredibly popular sport, with million and millions of tricks out there to learn. That’s why in Nike’s app, Nike SB, Nike brought together some of the best skateboarders out there to record and map out all the tricks known to mankind. The result is SB, an app where you can look through videos and demonstrations of how to do tons of different tricks in tons of different categories. This app won the Webby for Sports (handheld).

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Every year, the Webbys recognize many amazing projects and products that use the internet and technology to their advantage. I touched the surface of all the amazing Webby award winners, so if you would like to see them all for yourself, go right ahead here. I also found some interesting Webby award nominees that did not win, so here are my honorable mentions:

Google’s Project Loon

Kringl Proof Of Santa App

Virgin America’s Safety Video (must watch)

Urbanears Headphones

Google’s Talking Shoes

FastNews: Flappy48, The Parody Game Extraordinaire

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This was bound to happen. After the internet exploded over two games, Flappy Bird and Threes, it was inevitable that someone would make parodies of them, the most popular being 2048 and Splashy Fish. These two games each had at least 40 different parodies combined, and it was getting a little much. But then someone had the brilliant idea of combining the games. And that’s how Flappy48 was born.

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In Flappy48, instead of a bird, you are the number 2, and in between the overhanging tubes are more numbers you can combine with. Like Flappy Bird, it is extremely hard and frustrating. Like Threes, you get the urge to just play it again. I know it’s not the first, and it’s certainly not the last, but come on, it’s getting a bit ridiculous. You would think by now the fad of these parodies would fade away, but no, they’re still going strong. And now this game will bring along a whole new type of combination parodies ………. sigh.

But if you do want to play it, which I suggest you do, but only once, go here.

TOTW: Civilization V – Beyond Earth Announced

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Undoubtedly the most well known strategy game, Sid Meier’s Civilization has captivated gamers for more than 20 years. Over time, Civ has advanced a significant from the original version, and in late 2010, Fraxis and 2K (the companies who makes Civ) released the newest version, Civ V(5). Civ V was a giant upgrade, but still they strive to add more to the gameplay, previously adding more and more civs, situations, map packs, and gameplay features such as World Congress and Trade Units. Still, if you play the game, you know that the later part of the game can get boring and repetitive, which they are trying to fix, but with the newest announcement, the game will not only get more interesting but also longer.

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Snapshot of Civilization(1)

At the Pax 2014 recently, Fraxis announced the release of their newest expansions pack (like the earlier Brave New World) called Beyond Earth. As the name suggests, the expansion pack will allow you to travel into space and, well, do what you do on Earth: settle, conquer, grow, repeat. This of course opens of the game completely, and basically gives the developers at Fraxis a field day. And what they have released certainly shows that.

From what they have said, Beyond Earth is set where Earth is unstable, and you need to find a new home. They have not said if you will start the game as normal, but that is something that probably won’t be known until the release day. You make a space ship based off of your playing style, and even chose a sponsor, each with different benefits. The whole way you colonize the planets is customizable, from the colonists to the cargo. The new planet is home to completely new alien life, (which should be interesting, considering civ’s very detailed civilization animations) tiles, and relics, all which you can exploit for the good of your civilization.

The technology will also be changed to accommodate the space travel. The tree will be split into three categories, each with their own technologies and victory conditions. Also, the new technology feature is not linear. Since your future is vague, the technologies come in sections based off your choices throughout the game.

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Overall, the Beyond Earth pack should be full of surprises with new and fun (hopefully) gameplay. Other than the features I mentioned, there is a lot they haven’t specified, such as the exact game mechanics, or the switching between Earth and space. Units, tiles, resources, civs and even the basic rules of the game will be changed because of the new possibilities of space. Coming out in Fall 2014, Civilization Beyond Earth promises to be a groundbreaking game for the Civ franchise and series.

TOTW: Rubik’s Cube Machine Beat Record With 3.25 Seconds

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Everyone knows what a Rubik’s Cube is. For around 40 years, this 3D puzzle toy had been available for purchase, whether you are in a gas station, a toy store, or a Rite Aid. After all, over 300 million cubes have been sold worldwide. If you find any random person, chances are that they have tried a Rubik’s Cube, but gave up after awhile and never actually finished one in their lives. Only about 5% of the people in the world actually solve a cube, let alone even spare the time to try to work on it.

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Though you have to give these people some credit. There are a possible 43,252,003,274,489,856,000 combinations that a cube could be in. You could easily spend a week on a cube, and then your mind would get used to the patterns and you could probably figure it out, but not many people do that. If you are really good at doing Rubik’s Cubes, there’s a good chance you’re a speedcuber.

Speedcubers are basically exactly what the name says: they try to finish cubes in record times. So far, in the history of Rubik’s cubes, humans, and our pattern recognizing brains and all, only can get 5.55 seconds. This time was set by Mats Valk, another speedcuber. To finish a cube, you have to twist it and turn it until the sides are all one color. Everyone knows that. But to finish a cube in record time, you have to do it in less moves than usual. Speedcubers can sometimes do it in about 40-50 moves. But somewhere out there, for each 43,252,003,274,489,856,000 possible combinations, there is a way to finish the cube in only 54 moves, as there are 54 colored squares on a cube. 54 isn’t the minimum amount of moves, though, as many algorithms and computer simulations have shown that it’s possible to solve the cube in an optimal range of 20 – 26 moves. In fact, an equation known as God’s Algorithm proved that any cube can be solved in 20 moves or less, henceforth making 20 known as God’s Number.

So obviously, there are many ways to finish a cube. But, how fast would a robot, explicitly programmed by humans, finish a cube in comparison to the human makers. Well, when Mike Dobson and David Gilday teamed up to make the Cubestormer II, they showed machines expertise in this area. Powered by a Samsung Galaxy S2, the Cubestormer II sent instructions to a Lego Mindstorms from a custom app. They narrowly beat the record with the time of 5.27 seconds. Once they were done, all they could do was make it better.

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And they did. Recently, Mike and David made the Cubestormer III, this time powered by a Galaxy S4, and an updated version of Mindstorms. As expected, the Cubestormer III again beat the record, and by a substantial margin too. In a video the creators made, it proves that the Cubestormer III got a astonishing time of 3.253 seconds. Here’s the video so you can see it for yourself:

These robots are amazing, and there is no doubt that sooner or later, most if not all record will be broken by them. As shown by the Cubestormers, robots are just physically and internally more capable of handling more than flesh and bone humans. Oh well.

AOTW/TOTW: Top 5 Most Frustrating Mobile Games

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The app store, featuring billions of apps and hundreds of categories, has one category that is unfortunately addicting and seems to be a recent fad: frustrating games. Frustrating, but in a weird way good apps. These apps have been gaining followers, all who want to kill themselves every time they play the game. For those of you out there who haven’t experienced the mindless rage you get when playing these games, here is a list of the best games in the Frustrating category. (remember, this list is mostly consisting of the best, most frustrating game that I have played. These are my favorites. Though if you end up throwing your phone out the window, don’t tell me I didn’t warn you.)

#1. Duet

Duet is currently my favorite game (which changes often), but even that can’t stop me from feeling like a want take by phone and through it down a well, then haul it up and do it again. The way the game works is that there is two balls at the bottom of the screen, both rotating on opposite sides of a circle axis. if you press on the right side of the screen, the balls spin right, and vise versa for left. The screen then moves under the balls, bringing forth a maze of obstacles that you have to navigate without having the balls touch any of the obstacles. It is actually a  brilliant game, well thought out and well designed, but it is very frustrating, which is why it is numero uno on this list.

#2. Flappy Bird

Flappy Bird. How could that impossibly annoying bird not be on this list. Made by Dong Nguyen, this game has swept over the nation like a plague, infecting everyone on it’s way. All you do is tap. Over and over. And over. And over. Just to get a bird through some tubes. Yet every time you play, and you fail, you want to play again. For some odd reason. But it does have some good qualities, and the story behind the short life of the game is almost as odd as the game itself.

#3. The Impossible Road

The Impossible Road has got to be the most self-explanatory game ever on the app store. It is basically just a road. With a ball on it. You can turn the ball left and right. The point of the game is to stay on the road and get past as many checkpoints as possible. Which is almost impossible. Yet when you fall off, you just want to play again in frustration. Some people may be able to resist the frustration, since it is less than Flappy Bird or Duet, but it is still pretty strong.

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#4. Super ball juggling

Another, lesser known masterpiece of Dong Nguyen is Super Ball Juggling, fraternal twin of flappy bird. Just like Flappy Bird, all you is tap, but this time, it is to keep the ball in the air. You car a guy, juggling a soccer ball, and when you tap he kicks and hopefully hits the ball to make your streak continue. The problem is, there is a very short window of when you can hit the ball, you it is hard to get even over ten. Still, just like Flappy Bird, you want to try again, but in this case, the urge can be avoided after a couple tries.

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The Juggler

#5. BIT.TRIP RUN!

BIT.TRIP RUN! (yes, it is actually all caps and has a exclamation) is another runner game, yet instead of a floating cam behind the character, it is on the side, watching your player navigate through a course of obstacles and gaps in the platform. You can avoid them by flicking on the screen different ways to perform different moves, such as kicking, jumping and sliding. In this game, the frustration is on a different level, more like the urge to finish the level battling your abilities. Anyway, out of these apps, this is the least appealing, but still a good game.

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The BIT.TRIP Runner

(curated by FFtech)

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